The University of Baltimore presents Gamescape

A showcase of video games and the creative people who make them.

The University of Baltimore presents Gamescape

Location: H. Mebane Turner Learning Commons, 1415 Maryland Ave

Sponsors: The University of Baltimore

The University of Baltimore Presents Gamescape at Artscape

Love the games showcased at Gamescape? Become a pro at creating them.

More than 100 companies in the Baltimore-Washington area are involved in interactive development.

In the University of Baltimore’s B.S. in Simulation and Digital Entertainment program, you’ll gain the hands-on experience and theoretical knowledge necessary to take your career in the multibillion dollar gaming industry to the next level.

The University of Baltimore Presents Gamescape at Artscape is a high-quality program showcasing video games and the creative people who make them. Visitors can browse and interact with selected video games from local and national video game developers, as well as classic arcade games, from Pac-Man to Streetfighter to pinball and more. Working with MAGfest, real-time video game competitions take place on the LED billboard by the Charles Street Bridge in collaboration with Shanklin Media.

Video Games

Tyler Pomplon
Game: BlockGame
BlockGame is a twist on the classic tile matching genre where you control a character stuck in a realm where blocks roam free. Combining platforming and classic puzzle mechanics, players must pick up and throw blocks to match them, gaining points and clearing up space to survive for as long as possible. A variety of special blocks make an appearance to spice up the gameplay, including bomb blocks, squirrels and goats, and pinatas. In addition to the single player mode, there are two multiplayer modes: competitive, where players try to score more points than each other, and cooperative, where the two players work together to survive in a single playing field.

Jean Simonet
Game: Bomb Squad Academy
Save the world one wire at a time with Bomb Squad Academy, a puzzle game where you have to defuse bombs under a time constraint. 

Analyze the way the electronic boards function and identify how to disable the detonator. Be careful though, cutting the wrong wire or flipping the wrong switch might just trigger the bomb.

As you progress through the game, you will be faced with increasingly challenging circuits that will test your ability to work through logic puzzles quickly. Identify the components, understand the connections and learn what makes the circuit work. Do it fast enough and you might just make it through.

Karen Chang
Game: Circle Soiree
Circle Soiree is a tablet-based party game for 3-10 people.

To play, each player must place one finger in a circle and never leave or let go of the circle. Once the circles start to move and animate, the players must work as a team. They all have to keep their fingers in the circles as long as possible, this means they have to climb over and under each other, as well as keep moving all the way around the tablet.

Casey Labrack
Game: DinoBlaster
Sidestep extinction as a dinosaur in this arcade dodge-'em-up. A new video entertainment program featuring cutting-edge Brontoscan vector graphics.
©1979

DinoBlaster home edition comes with the following play modes:

-DinoBlaster: Dodge asteroids from the Triassic era onto the Jurassic, Cretaceous and up to The Big One. Friendly aliens, an unfriendly T-Rex, tarpits, nebulas and much more in this adventure.

-2player: Local multiplayer with two dinosaurs. If one dies, the other can help hatch an egg to keep her in the game. But teammates can bump into each other, unintentionally or on purpose, creating all kinds of accidents, sinister moments, and amazing saves.

-Oviraptor: Snatch as many eggs as you can in under a minute. An addictive, short-burst score attack mode.

-Roids Only: A sandbox where asteroid rate, earth spin and player speed are under your control. Give yourself the ultimate challenge, achieve your flow state, or just play with wacky rules.

Lucas Govatos
Game: Epitasis
Epitasis is an exploration puzzle based game. Quickly thrown from your normal life into these distant and far off worlds, you must solve ancient and cryptic puzzles and search for treasured relics in hopes of learning what happened to the ancient civilization that once called this place home. If all goes well, you may just have a chance to get back to your own.

Dan Silber

Game: Interstellar Invaders
Interstellar Invaders is a mash up of the mechanics from several traditional arcade games (Brickbreaker, Galaga, Missile Command).

You defend three cities against enemies - organized into dynamically generated waves of attacks.

Karen Chang
Game: Mister Mart
Use the Leap Motion controller and the Oculus Rift to enter the world of Mister Mart!

In Mister Mart, you play the role of a customer service representative at a bad grocery store. Because it's such a bad grocery store, all of the customers are returning their purchases! Use your hands to place the items into the return bin, and punch annoying customers to get them away from your desk.
Try to get the highest score and keep your stress level down by returning items and getting rid of customers as fast as possible.

Side Note: This will be the latest version of the game that will be seen on Steam Early Access very soon!

Denver Coulson

Game: Shallow Games
Shallow Games is a collection of stylish, fast-paced party games. Players use only one joystick and one button to compete in a world of eclectic mechanics and wacky aesthetics. Zap, spit, jab, and pulse to the rhythmic playlist of beat-filled battles with 2-4 humans at a time!

Structurally this game is inspired by Bennett Foddy and AP Thompson’s Multibowl but all of the games are original creations and more stylistically reminiscent of games like WarioWare and Nidhogg. The majority of these games are battle arenas based on experimental mechanics with an emphasis on chance play, button mashing, and on-screen noise. Several of them riff on classic arcade games in obvious or subtle ways. Music bleeds between the games and a shared pool of sounds and visual effects interact uniquely with the mechanics of each game. Shallow Games is the ultimate party game collection, providing a playful and sensational center to gatherings large or small, raucous or intimate!

Eliot Carney-Seim
Game: Sunset Brawlers
Originally a holiday gift for some friends, Sunset Brawlers grew into a full-fledged, cross-platform fighting game.
It's packed with 2D pixel brawling chaos - nostalgic of our favorite childhood platforming and brawling games!
We are rapidly nearing beta - join the brawl and give it a try for free!

Anthony Powell
Game: That Rock Paper Scissors Game!
"That Rock Paper Scissor Game!" takes the core mechanics of rock paper scissors and brings it into a new space for multi-player gaming. Players select one of three characters and then chase and collide with their “prey” while trying to run away and avoid a collision with their “predator.” Power ups like land mines, invisibility, and dashing can give you a competitive edge and the player with the highest score at the end of the 2 minute match wins!

UMBC Game Developers Club
Game: 2016-17 Showcase
The UMBC Game Developers’ Club is presenting its 2016-2017 projects. This year's group projects include Junker, a 3D physics-based puzzle game created with Unreal Engine 4, featuring innovative gameplay based around removing and replacing the appendages of a robot; Clogged, a 2D top-down twin-stick shooter game with multiple combinations of weapons and projectiles, using the Unity game engine; Umbra, a horror game that necessitates the removal of visual feedback to progress; Ricoshield, an arcade style 2D action game based on around ricocheting projectiles, made in Unity, and Legacy of the Shards a 3-D platformer collect-a-thon made in the Unreal Engine.

Baltimore Game Collective
Game: Underground Arcade
Underground Arcade is a collection of short alternative games from the Baltimore Game Collective – consisting of local designers Alex Higgins and Stephen Thomas. As technology has improved, game development has become more accessible to more people, democratizing the medium and diversifying its content. Through this collection, Higgins and Thomas hope to expose general audiences to game making's underground – hobbyist works, experimental works, jam games, altgames, trash games, punk games, and their ilk. Each developer is contributing four games to the Arcade, all of which will be accessed from a launcher program on their hardware. The featured games are:

Gewgawlicious (Higgins), a comedic sandbox game in which the player is left alone with a mad inventor's lab equipment. Hilarity and destruction with robotics ensue.

The Morphine Western Revenge (Higgins), a tactical action game about a Native American woman seeking revenge for the abduction of her sister in the 19th century.

Bloodjak (Higgins), an arcade-styled side-scrolling shoot-em-up with an unusual scoring mechanic. The player's score is lost as soon as they receive damage and die – they instead must choose when to end their run and submit their score. Music by Geoff Backstrom.

Digital Toilet World (Higgins)
, an action-adventure game in which the player must regularly escort their fighting monster companion to the bathroom. The definitive cyberwaste experience.

Astro-Path (Thomas), an old-skool retro collect-em-up where you fly through space to collect stars, avoid asteroids, follow comets, and fly through black hole warp tunnels. Go for the high score!

Fungilluminati (Thomas), an action platformer and tribute to Capcom's "Son Son" from the 1980s. Features flying potatoes, cave flowers, drunken time wolves, and "a talking piece of poo that talks like a busy New Yorker." Classy.

Mutant Highway (Thomas), a remake of Freeway Mutant: an endless runner by Butterscotch Shenanigans, with a few little extras thrown in. Artwork by local Baltimore artist Skeleghoul.

Swim Rush Featuring Michael Phelps (Thomas)
, "an action RPG" featuring the chance to play as Michael Phelps. Test your might against a snake, a frog, and a water beetle. Inspired by 80s action films.     

Schedule Open during all open hours of Artscape; the designer showcase in The Mebane Turner Learning Commons closes at 9pm Friday and Saturday, while the MAGfest live gaming on the LED billboard is open for all Artscape hours, including Artscape After Hours on Friday and Saturday from 9pm-11pm.

Curator Ben Walsh is the CEO and founder of Pure Bang Games. Ben is also the founder of Gamescape, and co-founder of Innovate Baltimore, a community development organization aimed at connecting Creative Tech entrepreneurs with the people they need to build and grow their businesses.

Welcome to the Mystic Campgrounds of Gamescape presented by University of Baltimore – On Gordon Plaza, the University of Baltimore will create a game-like campground experience where patrons can take part in an interactive scavenger hunt featuring “Spawn Time” giveaways, photo ops and more.

 

 

Schedule

Friday, July 21

11AM- 11PM University of Baltimore presents Gamescape

Saturday, July 22

11AM- 11PM University of Baltimore presents Gamescape

Sunday, July 23

11AM- 8PM University of Baltimore presents Gamescape
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